Game saves
Atrament Web UI supports the following save types:
- Autosave. By default, game saves its progress after each choice. If autosave is present for the game, player can continue playing by clicking "Continue" in the main menu. When global tag
autosave: false
is present, autosaving is disabled. If autosaving is disabled and there are no saved checkpoints, "Continue" button will not be available. - Checkpoints. They are controlled by knot tags
#CHECKPOINT
and#RESTART_FROM_CHECKPOINT
. Authors can use named checkpoints, adding names to these tags. If there is no autosave, players can continue playing from latest saved checkpoint by clicking "Continue" in the main menu. - Saves. They are disabled by default. Authors can set global tag
#saves
to define amount of available save slots. Players can save and load games using the slots provided. If global tag#load_from_checkpoints
is set, players can also load game from any saved checkpoint.
In addition to above, Atrament Web UI supports sessions, which can be enabled by global tag #sessions
. If they are enabled, players have to choose game session before starting a game. Each session has its own autosaves, checkpoints, and saves.
- Autosave
- #autosave:false
- User saves
- #saves
- #SAVEGAME
- Checkpoints
- #CHECKPOINT
- #load_from_checkpoints
- Sessions
- #sessions
Tag | Description |
---|---|
# sessions: 3 | Amount of game sessions. Each session has its own set of saves. |
# autosave: false | Disables autosaves. |
# saves: 5 | Amount of available slots for saves. |
# load_from_checkpoints | Show checkpoints in the list of games to load. |
Tag | Description |
---|---|
# CHECKPOINT | Save game to the 'default' checkpoint. |
# CHECKPOINT: checkpointName | Save game to checkpoint checkpointName . |
# SAVEGAME: saveslot | Save game to saveslot . |
# RESTART | Start game from beginning. |
# RESTART_FROM_CHECKPOINT | Restart game from latest checkpoint. |
# RESTART_FROM_CHECKPOINT: checkpointName | Restart game from named checkpoint. |