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Choices

Choices appearance

TagDescription
# choices: grouped numberedChanges the choices appearance. Can be set to any combination of: grouped (displayed as button group); numbered (displays numbers of choices); left or right (aligns choice text to the left or right); row (show choices in a single row instead of a column)
TagDescription
# SHUFFLE_CHOICESShuffle choice order in this knot.
# PROMPT: What would you like to do?Display prompt text before the choices.

Choice tags

TagDescription
# UNCLICKABLEThe choice can't be selected. Alternative names: #DISABLED, #INACTIVE
# CLASS: classnameApply CSS class to the choice <button> element.
  • Choice appearance: #choices
  • #SHUFFLE_CHOICES
  • #PROMPT
  • #UNCLICKABLE/#DISABLED/#INACTIVE
  • Click to continue
    • Standard
    • Configurable

Click to continue

A single choice with text '>>>' is treated as "click to continue". Choice list is not shown, and player can continue story by clicking the screen or pressing "Space" or "Enter" key. After 3 seconds of inactivity, animated hint is displayed in the bottom of the screen.

This story will proceed when user clicks screen.
+ [>>>] -> next_knot

You can also provide a delay in seconds for the "click to continue". A timed choice is presented as a slightly different circular button. After the delay, story continues automatically.

This story will proceed either after user clicks screen or after 3 seconds.
+ [>>>3] -> next_knot

Click-to-continue choice can be configured:

  • clickable - pause before the choice becomes clickable and player can continue the story. If omitted, player can click and continue story immediately.
  • animation - pause before displaying animation. If omitted, the animation displays immediately.
  • continue - pause before story continues automatically. If omitted, the game continues only after click or keypress.

All pauses are set in seconds.

+ [>>>(clickable=3 animation=5 continue=10)] -> next_knot